41 research outputs found

    Fractals, Randomization, Optimal Constructions, and Replication in Algorithmic Self-Assembly

    Get PDF
    The problem of the strict self-assembly of infinite fractals within tile self-assembly is considered. In particular, tile assembly algorithms are provided for the assembly of the discrete Sierpinski triangle and the discrete Sierpinski carpet. The robust random number generation problem in the abstract tile assembly model is introduced. First, it is shown this is possible for a robust fair coin flip within the aTAM, and that such systems guarantee a worst case O(1) space usage. This primary construction is accompanied with variants that show trade-offs in space complexity, initial seed size, temperature, tile complexity, bias, and extensibility. This work analyzes the number of tile types t, bins b, and stages necessary and sufficient to assemble n × n squares and scaled shapes in the staged tile assembly model. Further, this work shows how to design a universal shape replicator in a 2-HAM self-assembly system with both attractive and repulsive forces

    Optimal Staged Self-Assembly of General Shapes

    Get PDF
    We analyze the number of tile types tt, bins bb, and stages necessary to assemble n×nn \times n squares and scaled shapes in the staged tile assembly model. For n×nn \times n squares, we prove O(logntbtlogtb2+loglogblogt)\mathcal{O}(\frac{\log{n} - tb - t\log t}{b^2} + \frac{\log \log b}{\log t}) stages suffice and Ω(logntbtlogtb2)\Omega(\frac{\log{n} - tb - t\log t}{b^2}) are necessary for almost all nn. For shapes SS with Kolmogorov complexity K(S)K(S), we prove O(K(S)tbtlogtb2+loglogblogt)\mathcal{O}(\frac{K(S) - tb - t\log t}{b^2} + \frac{\log \log b}{\log t}) stages suffice and Ω(K(S)tbtlogtb2)\Omega(\frac{K(S) - tb - t\log t}{b^2}) are necessary to assemble a scaled version of SS, for almost all SS. We obtain similarly tight bounds when the more powerful flexible glues are permitted.Comment: Abstract version appeared in ESA 201

    Self-Assembly of Any Shape with Constant Tile Types using High Temperature

    Get PDF
    Inspired by nature and motivated by a lack of top-down tools for precise nanoscale manufacture, self-assembly is a bottom-up process where simple, unorganized components autonomously combine to form larger more complex structures. Such systems hide rich algorithmic properties - notably, Turing universality - and a self-assembly system can be seen as both the object to be manufactured as well as the machine controlling the manufacturing process. Thus, a benchmark problem in self-assembly is the unique assembly of shapes: to design a set of simple agents which, based on aggregation rules and random movement, self-assemble into a particular shape and nothing else. We use a popular model of self-assembly, the 2-handed or hierarchical tile assembly model, and allow the existence of repulsive forces, which is a well-studied variant. The technique utilizes a finely-tuned temperature (the minimum required affinity required for aggregation of separate complexes). We show that calibrating the temperature and the strength of the aggregation between the tiles, one can encode the shape to be assembled without increasing the number of distinct tile types. Precisely, we show one tile set for which the following holds: for any finite connected shape S, there exists a setting of binding strengths between tiles and a temperature under which the system uniquely assembles S at some scale factor. Our tile system only uses one repulsive glue type and the system is growth-only (it produces no unstable assemblies). The best previous unique shape assembly results in tile assembly models use O(K(S)/(log K(S))) distinct tile types, where K(S) is the Kolmogorov (descriptional) complexity of the shape S

    Universal Shape Replicators via Self-Assembly with Attractive and Repulsive Forces

    Get PDF
    We show how to design a universal shape replicator in a self- assembly system with both attractive and repulsive forces. More precisely, we show that there is a universal set of constant-size objects that, when added to any unknown holefree polyomino shape, produces an unbounded number of copies of that shape (plus constant-size garbage objects). The constant-size objects can be easily constructed from a constant number of individual tile types using a constant number of preprocessing self-assembly steps. Our construction uses the well-studied 2-Handed Assembly Model (2HAM) of tile self-assembly, in the simple model where glues interact only with identical glues, allowing glue strengths that are either positive (attractive) or negative (repulsive), and constant temperature (required glue strength for parts to hold together). We also require that the given shape has specified glue types on its surface, and that the feature size (smallest distance between nonincident edges) is bounded below by a constant. Shape replication necessarily requires a self-assembly model where parts can both attach and detach, and this construction is the first to do so using the natural model of negative/repulsive glues (also studied before for other problems such as fuel-efficient computation); previous replication constructions require more powerful global operations such as an “enzyme” that destroys a subset of the tile types.National Science Foundation (U.S.) (Grant EFRI1240383)National Science Foundation (U.S.) (Grant CCF-1138967
    corecore